The buildState() function
Boilerplate Encapsulated
The buildState
function has a fairly strait forward signature that requires only two arguments: the model type of the entity you wish to build NgRx state for, and an optional object containing extra initial state:
You may have noticed that there is a fairly complex generic signature here. This function returns an object that contains all the necessary bits and pieces for you to export selectors, create your own customer selectors, provide initial state (including extra custom state), and of course the facade base class.
All of these types tacked onto this function ensure that each of these bits and pieces have the correct types to integrate properly with NgRx down the line.
The first argument of the function is the model type. In this case, you actually pass in the class itself, not an instance of the class. The second argument is an object that contains any extra initial state you wish to include in addition to the initial state generated for you by the library. The signature for the model class is as follows:
As indicated by this interface, all model types must be newable, thus enforcing the class rather than interface requirement for all entity models. Also note that the constructor signature is empty...all models must have an parameterless constructor.
The object returned by buildState
is defined by the IModelState
interface. This interface encapsulates the initialState
, selectors
map, and facade
, among other things:
A word of warning. While the buildState
function does return a prefabricated stub reducer for you, this was a convenience that is sadly not meant to be for any AOT build. All reducer functions must be usable within a decorator, @NgModel,
as the reducer map into which all reducer functions go is referenced in StoreModule.forRoot(...)
when imported into an angular module.
The stub reducer returned by buildState
can be useful for rapid prototyping and initial development, but once you perform a production build or any other build with AOT enabled, you will need to resort to creating your own stub reducer.
Extra Custom State
If you examine the IModelState
interface closely, including all of its generic types, you may notice the TExtra
type. This represents extra, custom state properties you may add to your auto-entity state. This is provided as the second argument passed to buildState
, and allows any additional state to be added.
Auto-entity aims to preserve the full typing of your entity states, and if extra state is provided, the type of your state will become TState & TExtra
, or the intersection of the two types. This should ensure that when your state is used, in selectors for example, the full type information is available.
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